Senior Systems Designer

At Elodie Games, we believe that games are better when you play them with friends. We build endlessly engaging experiences while striving to eliminate all barriers that get in the way of playing together. We’re a diverse team of industry professionals who love games and fuel each other's creativity. As an early member of the team, you’ll have the rare opportunity to explore broad areas of game development, learn new skills, and shape our first game.

As a System Designer focused on economy and progression, you’ll leverage your design expertise and deep knowledge to create fun and compelling progression and rewards systems that support the core vision of our game and create a high quality player experience. You’ll work directly with cross-functional teams to implement reward content and integrate systems with gameplay.

Benefits

In the United States, the standard base pay range for this role is $117,000 $184,000 annually. This base pay range is not applicable to locations outside of the U.S., and those interviewing from outside of the U.S. can inquire accordingly. Actual amounts will vary depending on experience and performance. In addition to competitive base pay, employees in this role are eligible for equity, healthcare benefits, flexible paid time off, paid family leave, company-wide holidays, and relocation assistance where applicable.
Elodie Characters

Responsibilities:

  • Concept, design, implement and balance progression systems and rewards.
  • Ensure that every system has a clear purpose, defined relationships with other systems, and experiential goals that help inform implementation and capture intent
  • Collaborate with cross-functional teams on integrating systems and gameplay to achieve great pacing and depth of gameplay
  • Create design specs, example content, and other artifacts that communicate design intent and inform implementation

Required Qualifications:

  • 5+ years of industry experience including System Design experience
  • One or more major progression, economy or metagame systems designed and shipped where you were the primary designer of the system
  • Deep play experience with and understanding of progression systems within leading recent multiplayer RPGs, session-based action games with item collection, and/or MMOs.
  • Deep play experience and understanding of the progression and end-game experience of RPG games with PvE and PvP gameplay.
  • Strong written and verbal communication skills

Desired Qualifications:

  • Experience supporting monetization systems with in-game economies and progression design for free-to-play products
  • Development experience with extraction and/or item progression focused, PvP session-based games